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Ghost Recon Advanced Warfighter Developer Chat

Labeled With  tom clancy ghost recon xbox360 ubisoft red storm
Written by DM on Wednesday, December 07 2005

(Vth_F_Smith|SCMod): Which Engine are you using for the Game?
(Spearman) We are using a Ubisoft proprietary engine It has been developed specificaly to use the multiprcessing power of nextgen consoles*

(santtu): can player moderate ghosts equipments?
(Spearman) You can still select with which teammate you're going to play But they will have pre defined jobs: Rifleman, grenadier, Marksman, etc. They will stick to their skill and emain only as your team mate, you can't play as them. in MP, you can customize your own character and save default weapon loadouts*

(Osok): Have they intentionally done anything from a design standpoint to try and keep GRAW from becoming run and gun gameplay online?
(Serellan) we focused a lot on weapon balance, to make sure that people that try to hightail it around can easily catch a bullet ;) Cross Com, allows you to be more tactical i the sense that you see what your team sees in real time as well as what your UAV drones are seeing

KS-Grizzli[ModoFR]): Is a map editor provided ??
(Serellan) no, instead we focused on a customizable game mode system to allow you to build your own play experience with over a thousand combinations of options, and easy to use presets, you can make solo, team, and co-op game modes

(santtu): is the story same as in PC version?
(Spearman) All versions have the same story, we wanted to keep Mexico as it is a unique environment
(Serellan) in addition, the 360 has co-op campaign that starts out after the SP story ends, taking you to Nicuargua against a whole new group of enemies*

(ReapeR): It has yet to be revealed if we can turn off the Red and Green character outlines and massive blue objective icon…….is this part of the widely publicized custom features?
(Spearman) Yes you will be able to turn them off But intel is an important part o the tactical gameplay so you will have a lot less info about the enemy
(serellan) in addition for MP, there are server options regarding them
(Spearman) When you are actually playing it is also a lot less intrusive!

(brainiac): To what degree can we alter the character appearances in multiplayer?
(Serellan) there is quite a bit of customization, with a whole range of real military gear that you can use
(Serellan) in addition, you can choose from four different classes that affect your weapon handling, and serve as your character identity

(Brimstone): How realistic are weapon ballistics and how bullets penetrate objects?
(Serellan) we do a lot of work on ballistics to ensure a realistic handling experience taking into account range, body armor, etc.
(Spearman) All high Caliber snipe ifles have had the "countersnipe" featue added, so it means yo can shoot through certain objects and different walls...within reason!

(Crunker99-Continuum): Will corpses of enemies and friendlies remain on the map until the end of the round?
(Serellan) in MP we remove bodies, otherwise you would have hundereds of bodies lying around and bogging down your system ;)

(Stpehane_VR): what does the crosscom do exactly?
(Spearman) This is your order interface between your support teammates, apaches, tanks and drones It also gives you intel from no playable charaters Generals will contact you, you can see newsflashes
(Serellan) in MP, it is a team commo device, allowing you to set different kinds of waypoints to facilitate team communication through the voice com

(Osok): Does the crosscom come into play with multiplayer?
(Serellan) see above ;)

(Vth_F_Smith|SCMod): Which Feature in the Game you're most proud of? ;)
(Spearman) CROSS-COM
(Spearman) the gun rides are cool as well
(Serellan) in MP, it has to be the customizable game mode system. It gives you a host of options, while keeping it simple for the players and clients. Plus, the way the map layout works allows you to learn maps, regardless of the game mode
(Serellan) oh, and character identity oh, and international ranking system...too many too list ;) and the ghraphics

(ReapeR): There has been much chatter surrounding the size and color of the new look aiming reticule. will this feature be customizable?
(Spearman) No not customisable but it is still being polished We are trying to give evey weapon it's own aiming reticule

(benny): next gen platforms, aren't all about graphics, how did u guys improved other areas like AI, physics...
(Spearman) Physics ae definitely impoved especially veicles i terms of what falls off explodes etc Fo AI better animations, they search cover much better, they don't stand i the open The detail in the animations also gives them a lot more life

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