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Frontlines: Fuel Of War


Labeled With  frontlines fuel of war:xbox360:thq
Written by DM on Saturday, March 29 2008

The single player game suffers a bit from this mechanic though, as does the single player game in the BF series. Sometimes it feels as if you are slogging through 8-10 hours of bot and AI matches that are really just a matter of time and tries before you achieve the map’s objectives. Frontlines breaks this monotony up a bit in earlier maps with the variation of objectives and the addition of environment destruction and even (spoiler!) nuclear weapons. The later maps are mostly vehicle-driven though, you will likely grab a tank as often and as early as you can towards the end.

The two main factions in the game, the Western Coalition Army (the U.S. and Western Euro forces) and the Red Star Alliance (Russia and China, surprise surprise), are the driving forces behind battles, and, of course, the evil Red Stars are the first to use tacNukes (tactical nuclear weapons). Those wascaly wabbits. The main issue the single player game suffers from is that there is no sense of lore or story. In fact, you will have a hard time figuring out exactly which character you are controller. Is it the embedded journalist that does the narration? Is it the gruff, tough-as-nails squad leader, or is it the green-behind-the-ears new guy in the squad? Frankly, you won’t care much once the action starts. The squad does have a name and here and there you will be treated to a specific name and a tidbit of unique personality, but for the most part, the NPCs (or PCs) are interchangeable. You will get sucked in, but I think this has more to do with the fact that the game hits way too close to home for comfort, than anything else. Like many games designed for online and multiplayer gaming, the single player mode is there to help familiarize players with the weapons, controls, basic tactics, and environments of the game, more than anything else. This is fine with me, it was just as I expected.




The online portion of the game is where Frontlines shines. For those of you who play BF, it can be explained like this. Take the class system in BF, add a few main class choices, and then add 2 different sub-class choices which can radically change the nature of a player, depending on which support class is chosen. For instance, players can chose the special ops job, and then for a support class they can chose anti-air, demolition, or vehicle kill. These different sub-job choices will provide players not only with different weapons and load outs, but also different inherent abilities (air strike call, EMP disabling pulse). This, plus the fact that Xbox Live games can consist of up to 50 players (connection notwithstanding), could lead to one of the best experiences to date on the Xbox360 (or PSN).

Frontlines also rewards you for sticking to your preferred class and weapons load out. As you do well, you will progress through three character levels, as long as you do not change in-between. You can be that guy who calls in air strikes, or blows up tanks and that’s it! It really helps to put team members at ease in their assigned role, if that is the way you play online. If you are looking for an online-free-for-fall, Frontlines may not be your best choices.

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Frontlines: Fuel Of War


 
 
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8.2
  GR Rating
 
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Player Support (1-24)

Local
Co-op multiplayer
Head to head multiplayer

System Link
Co-op multiplayer
Head to head multiplayer

Online
Co-op multiplayer
Head to head multiplayer

Options
Fully configurable control scheme
480p
720p
1080i
Dolby Digital 5.1
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