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Haze


Labeled With  haze playstation 3 ubisoft
Written by DM on Thursday, June 05 2008

As you progress along the single player storyline, you only get so far running with Mantel before the rebels capture you and convince you to see the error of your ways. Of course, you happily switch sides and join the much-less-gung-ho rebels. In real life that would be safer, sure, but in a video game, you certainly do not want to be on the team full of pacifists. The momentum that the game begins with falls off sharply. You also do not have access to Nectar, remember, once you join the rebels. This means that you are left to the full mercy of the run-of-the-mill FPS mechanics, and it readily becomes apparent how mundane the game is. Setting grenade traps is about the only way to break up the FPS monotony, but since the Mantel troop AI is so amazingly bland, even this gets boring. Mantel introduces special troopers towards the end that are impervious to the Nectar sabotage, but at that point in the game, you have realized that Nectar sabotage is a total waste of time and energy anyway. Just hold your weapon crosshairs where the troops come out and pull the trigger, end of story.

One other sad aspect of the story is that anyone who has ever played a video game will realize within about one half a second that the Mantel troops you start out with are the bad guys. The horrendously badly done dialogue foreshadowing and the fact that you question every single move from second one makes it fairly easy to see where the game is heading. Unfortunately, once you do join the rebels, you not only miss the Nectar, but you realize you really don’t care what happens to either group, to be honest. If you could only start your own third faction and nuke them all from orbit, now there would be a game worth playing.




The mechanics of the game, as I said, are pure FPS cliché, through and through. The buttons are exactly where you would expect them to be, and the weapons you have at your disposal are exactly what you expect. Shoot, jump, duck for cover, zoom to snipe, and reload and repeat – it is all there. It is hard to criticize the game for giving us exactly what we would expect, but it just adds to the overall “blah” of Haze. One addition that is now apparently mandatory for PS3 FPS games is the ability to shake off enemies using the SixAxis tilt function. Haze follows suit – if you come alight from a flamethrower you shake the pad to douse the flames.

I told you about the abilities that the Mantel Troops and Rebels possess, and you would think that a game that has two opposing factions such as Haze would have the opposing abilities be complimentary. At first glance, on paper, it seems Haze does do exactly that. It just happens that in real world practice, the game falls totally short of the mark. The Mantel corporation troops (as long as they keep a decent amount of distance between them and the rebels) are better equipped and more powerful. Sure, as a rebel you can run up close to a Mantel man and hope for the best, but that works far less than it should. You simply cannot have a game where two sides are against each other, when one of the sides is clearly more powerful.

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Haze


 
 
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5.0
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Player Support (1)

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