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Brothers In Arms: Hell's Highway


Labeled With  brothers in arms hells highway xbox360 ubisoft
Written by DM on Tuesday, September 30 2008

Besides the cover system, the rest of the controls work pretty much the same as any other FPS game. You have a zoom, you have reload, you can crouch, and so on. You can collect weapons of fallen enemies, you can throw grenades, and you can even melee if you so choose.

Now for the graphics and sound, the signature part of my review. When we first learned of the game's existence, the screenshots that were released were impressive. In fact, you can see for yourself in our screenshots section. Most of us knew the game, when in action, would not look like the screenshots. Unfortunately it is a lot further from what was shown then I would like. Not only does the frame rate tend to drop badly during cinematic scenes, but there are definitely jaggies that can be seen. Not only that, but the textures on some of the faces, foliage, and machines, contains clear pixelation. Remember folks, this game runs on the new Unreal Engine. When you see a game like Gears of War, and then you see BIA, it makes you think the whole thing was a bit rushed -- graphics wise anyway. I would not call the graphics bad by any means, but they are certainly not what I expected.

The soundtrack, FX, and voiceovers in the game are definitely done well. Since the game is laid out in movie fashion, it is a good thing that the voiceovers for all characters were done with care. The language used, the slang, and the phrases of the period are all employed correctly. As well, no movie would be complete without a great soundtrack to go along, and BIA delivers. A fully orchestrated, rousing musical score helps to draw you in to that cinematic atmosphere that the developers are shooting for. Combine that with the final element -- the sound effects, which are done perfectly, and you have a great auditory experience all around.




Besides the campaign mode, BIA also includes a multiplayer mode. Unfortunately, it feels tacked on to say the least. The maps are limited, and the game mode (yes they only give you one) may provide you with is a bit bland. You're only objective is to raise or lower flags at two locations on the map, or kill all the opposing force. Eliminating the enemy though, with up to 20 players on a map firing at each other across the field from behind cover, is more of a waiting game than anything else. You are just waiting for any of the players to get bored and stick a piece of their body out to get shot. Not only that, but it seems the visuals have been downgraded to accommodate 20 players at once. If a multiplayer mode ever felt like it was added on at the last minute, this is the one.

Brothers in Arms: Hell's Highway certainly has its share of broken features and unfinished bits. It is certainly the best game in the series, hands down, but it is nowhere near the game it could have been. What is funny, though, is that the game is still enjoyable enough to finish. Then again, I am a fan of World War II games. If you have had your fill of the second great war with all the games that have come out lately, then BIA is likely not for you. If you are looking for something different, something besides the run and gun FPS formula, then this is certainly a viable alternative. Basically, this is one of those games where every time you think it is going to break out and become a fantastic experience, it disappoints. It is a good game, but it never becomes great.

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Brothers In Arms: Hell's Highway


 
 
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