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Far Cry 2

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Written by DM on Thursday, October 23 2008

Far Cry 2 is the first real sequel in the Far Cry series, and Ubisoft Montréal has pulled out all the stops in order to make this game a visual and technical feast. Originally, the game was supposed to contain an uninterrupted open world to explore. This is a bit of an exaggeration, but it does not mean the game does not come close. Let's find out just how close Far Cry 2 comes to the hype.

The setting this time around is a fictional African country. It's a vast area that is basically now in a state of anarchy. Ranging from the dry desert to lush green jungle, the landscapes are truly impressive. The game even sports a 24 hour day and night cycle, which you can accelerate at any one of the world's save points. The visuals that Ubisoft Montréal achieve are truly impressive, and serve well to immerse you in the world of the game.

As I said, the game does not exactly sport an uninterrupted open world. You can clearly see the Xbox 360 straining to keep up with the intense graphics at times. You will certainly notice the loading screens from time to time, and you will also notice the console lag when it is painting textures. It almost is enough to break the atmosphere of the game at times, but Ubisoft has done a great job of working around it. The reason I bring up the graphics first of all in this review, is because CryTek is well known for their attention to visuals and their Crytek Engine. Crysis for PC comes to mind. All in all, this is a great representation of the engine in action on console.

The health system in Far Cry 2 is different than most FPS games. Health is given in FC2 in the form of four bars. You can carry health vials, the number of which depends on the game's difficulty setting. On top of this, if you break a limb or need to remove a bullet, you will need to pay special attention to your injuries. This novel approach is certainly different from other FPS games, but it does come out a bit jumbled and awkward in game reality. Fortunately, it is not a big enough issue to affect the heart of game play. This is something that can be said about the entire game, the heart of FC2 -- the gunplay, and the fast-paced action, are thankfully never affected. From pistols to machine guns, the weapons you find in the game vary from rusty and old (which are prone to jamming), to shiny and new. If you're not satisfied with just picking up old weapons, you can always visit the local weapon dealer. In the beginning, the pickings are slim, as with any quasi-RPG, but as you progress more weapons and upgrades become available.

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