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Winning Eleven Pro Evolution Soccer 2007


Labeled With  winning eleven 2007 xbox360 konami
Written by DM on Wednesday, March 07 2007

The audio in the game is also an area where Konami more or less just held steady, with the outspoken Peter Brackley and Trevor Brooking calling the games. They actually speak a bit less than in previous games, at least it seemed that way, and maybe it was just me but they even seemed a bit less excited about the job. Brackley does most of the talking as well, we do not hear from Brooking much at all. Konami does use this less commentary approach to make sure that the audio commentary that does play is pretty much dead on with the action. This is not something you see very often in sports video games, announcing that is a dead on match with the on-field action.

The actual on-field audio form the players, crowd, and officials is as authentic as we have come to expect from Konami. The sound effects have all been recorded with the utmost care and it shows, it really sounds like you are in a football game when you start up a match. As for the soundtrack, not much can be said. It certainly does not come close to the liked of EA Trax, but then again, in a sports game, does that make much a difference? That is something you will have to decide for yourself.




One of the main issues with the Winning Eleven series is the licensing issue. WE is probably the only sports video game in existence that manages to be successful without any official licensing from the leagues. In the Xbox360 version, the German League (the analog of the Bundesliga, the official German Football league), is gone. Bayern Munich is still in the game though in the other leagues section, though – I know, it is a paltry concession in the face of FIFA’s full official roster. What really makes the non-licensing an issue on the Xbox360 is the fact that Konami did not include any of the edit options that serious WE players use to make the teams closer to their real life counterparts. On both the PSP and PS2 versions of WE, you can edit players, kits, and even player’s boots (shoes). You can also change the team names, of course, to make the fake team names a thing of the past. On the Xbox360 version all you can change is the player attributes. Personally, I believe this was done because of the addition of Live play. It would simply have been too much of a hassle to contend with the international licensing infringements and custom changes of each Live player. Then again, I am simply guessing.

Master League is still in the game though, thankfully. This is the game’s franchise mode where you can start off with a either a team like Arsenal (one of the few real licensed teams in the game), loaded with players and ready to go all the way to the championship, or, you can start your own team from scratch and fill it with noobies who you build up a little each game. The main feature of Master League play is the allure of trading big name players and moving up through the different divisions. It is very interesting to look back on all the changes your team has gone through after you complete one entire season. Unfortunately, even with this feature, it is on the lesser end of the scale as far as full featured franchise modes go. There are no team morale options or extended managerial options included. You can basically play games, trade players, and, well, that is about it.

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