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Ghost Recon Advanced Warfighter 2


Labeled With  ghost recon advanced warfighter 2 xbox360 ubisoft
Written by DM on Monday, March 12 2007

There is also a whole new support technology portion of the game added. Besides the UAV, you now have a six-wheeled support vehicle called a mule. You can control both not only using the map, but also using the new remote camera option. You can switch to the camera on the mule or the UAV, and actually control those vehicles remotely using the on-board camera to guide them. It is very helpful in the single player mode to help smoke out enemy tangos, and make sure you are able to get a bead on them before they are even able to see you. You can also use the remote camera system to view, full screen, anything your teammate ghosts can see. It is very useful, take my word on that. On top of that, small helicopters and tanks have been added to your support vehicle list, as well as armored APC units. These units all obey fire commands when you are given their support, so use them as much as you can before they get destroyed or taken away.

Two of the things that Ubisoft did not fix, unfortunately, are the frame rate and the control configurability. The frame rate still hovers right around 25-30fps, and sometimes will drop down to 10 or so during high-action sequences with an added explosion. This is certainly something you think Ubisoft could have worked on, but then again, it seems to be a common problem among Xbox360 titles. On top of that, Ubisoft again did not provide any option to increase or decrease the analog stick sensitivity. How hard would it have been to include a slider which allows for greater look and turn speed? Not hard. True, Ubisoft did include Legacy and Southpaw options this time, so we did get half of what we asked for, but it still is not enough, especially in this day and age.




The multiplayer mode is where the game has been improved upon the most. Firstly, there is the graphic engine. As I mentioned earlier, Ubisoft has really made an attempt to make the multiplayer graphics as close to the single player’s engine as possible. This time around, they actually do a very good job of it. The new lighting effects, the explosions, the character models, and even the swooshing of the grass are there in multiplayer mode. Kudos to Ubisoft and their multiplayer development team for keeping the frame rate acceptable and still including these improvements, to a degree anyway. The multiplayer mode is still not 100% of the single player mode, but it is pretty damn close.

One of the things that really makes Live players like me happy is the ability to customize their characters and make them their own. This is finally possible in GRAW 2. Unlike the original game which only had a few outfits and headgear options, GRAW 2 has many. You can select from at least 20 different headgear options, and 10 different face patterns. On top of that you can set your default weapon for each class, marksman, rifleman, auto-rifleman, and grenadier. I will be clear about this too so there is no confusion, you can set the look you want for each class. This makes life much easier online when you want to play with a different class. In most matches, the host disables all grenade launchers. This means that you will not be able to use your favorite rifle with a launcher tacked on underneath the barrel. On those few games that do allow launchers, you can easily switch to grenadier as your default class before the round starts, and since each class has a separate default look and weapon, you are pretty much ready to go. Although you can still select a different weapon at the beginning of every match, if you set your defaults correctly, you almost never have to use this feature.

In co-op mode there are six missions this time for you and your friends to kill the enemy on. Not only is this more maps than were originally included in the co-op multiplayer mode of the original GRAW, but GRAW 2 offers a much greater diversity of locations within these six maps. Another thing I am forced to mention about the co-op mode is the ridiculous difficulty level that the co-op campaigns provide when set to the hardest difficulty level. Last time the co-op levels were a breeze. This time around, they are so hard that even with six players, you will find yourself restarting the mission at least 5 or 6 times before you finish the mission. Not that this is a particularly bad thing, mind you, but it can get frustrating when the enemy AI snipes you from a place that no human being could ever hope to shoot from. Remember too that all the multiplayer modes do not have the same cover system that the single player mode does – you will not be able to hide behind objects and shoot out from behind them, so you must plan accordingly.

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Ghost Recon Advanced Warfighter 2


 
 
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