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Iwata GDC Keynote Speech , New DS Zelda, Sega & TG16 Games >
2006/03/23 12:26:54: Posted by DM
The Keynote speech at GDC my Nintendo President Iwata was a mixed bag, at best. There was really no new Revolution info provided. Iwata did confirm that old Sega Genesis and Turbo Grafix 16 games would be playable on the Rev, but he did not specify how. Click read more for the full info and press release.
Iwata talked alot about innovation. He said that the game indsutry needs to be "disrupted," and basically turned on its head. He said that it is Nintendo's aim to appeal to as wide an audience as possible. In order to achieve this Nintendo will provide innovations in gaming such as the Revmote and Brain Training on the DS.

Iwata spent a ton of time on Brain Training for the DS. He demonstrated how the game is a departure from the usual type gameplay, and he demonstrated it on stage with people like Will Wright and the head of the GDC.

The big announcement of the speech was that there will be a new Zelda game heading to the DS. The game will be cel-shaded like Wind Waker, and will feature overhead maps and tons of touch-screen interaction.

That is really all the information of note. Iwata said at the end we would all be able to see and play what Nintnedo has in store in a few weeks, meaning E3. See below for the official press release.

SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has.

These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself. The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service.

"This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic."

Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and Nintendo(R) 64 eras.

Iwata also revealed for the first time that a new game called The Legend of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this year.

Iwata, a game developer himself, revealed behind-the-scenes stories about the development of three key initiatives. For the industry leading Nintendo Wi-Fi Connection, internal engineers and developers overcame a series of hurdles to make the system seamless and flexible enough to allow players to choose to play wirelessly either with friends or against unknown opponents. The Nintendo Wi-Fi Connection reached 1 million unique users in just 18 weeks -- nearly five times the adoption rate of the leading online game console network. He described a pivotal meeting in coming to agreement on development of the incredibly popular "brain games" in Japan. A leading Japanese scientist attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated stimulation of brain activity as the staffer played prototype software. Finally, he described the hundreds of sketches, dozens of prototypes and company-wide collaboration that led to the final form of the unique Revolution controller system, which resembles a traditional TV remote control. He called the related research and manufacturing costs of the new control system, "...our method to disrupt the market...realizing a new way to connect a player to his game."

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Comments

Written by neoimpulse on 2006/03/23
THeres like 5 Brain Training games in japan already
Written by Itaintrite on 2006/03/23
"Now Iwata takes a potshot at Sony, describing how the PS2 took 21 months to reach the 6 million mark while the GBA took only 20 months and the DS an astonishing 14."

He failed to mention how long it took the Gamecube to sell 6 millions :D
Written by Stinky Pete (17) on 2006/03/23
Yeah, he could have mentioned the Gamecube and N64 as being less than successful. Certainly not up to snuff with PS1 or PS2. Handhelds are cheaper, big whoop. The Ninendogs game really has me in the big "N's" corner now, oh wait, no it doesn't. The Sega addition is cool though.
Written by nixon (50) on 2006/03/23
actually... he didn't metion gamecube or n64, but if he did talk about game sales then yea gamecube and n64 has almsot every game million mark reach... so really... but this time since they are focusin third party and ds style it will be a damn killer like DS
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